Subject: Re: [stella] delayed sound -- emulator or programming glitch? From: KirkIsrael@xxxxxxxxxxxxx Date: 29 Aug 2003 02:30:20 -0000 |
> On Thu, 2003-08-28 at 20:46, KirkIsrael@xxxxxxxxxxxxx wrote: > > Thanks for any insights! Other suggestions welcome > > as well, though I'm not at the polishing stage yet... > > I find it much more playable with flap strength set to 2 and ceiling > rebound 1. I would strongly suggest having these values settable via > difficulty or select switches, although that would probably screw up > your timing since you'd have to load them from the zero page rather than > simply defining them as constants, and that's an extra cycle each time > you need the value. Dirty little secret: my gameplay and playfied is so simple, I haven't felt squeezed for cycles. So there is some room to play with. I think. I once said "A good Atari game is like a Haiku"--I'm afraid JoustPong is like, a sloppy freeverse poem, but with kind of short lines. I should go risk my PC's soundcard jack and see if I can get my supercharger mojo working again. I'm worried I have one of my infamous "forgot the # sign" bugs, because when I changed the constants like you suggested, all the colors changed. Though what gets LDA'd before teh STA COLUP0, COLUP1, and COLUPF *definately* has teh # sign...I don't know what's up with that! -- KirkIsrael@xxxxxxxxxxxxx http://kisrael.com THE LIVING END Before long the end / Of the beginning / Begins to bend To the beginning / Of the end you live / With some misgivings About what you did. --Samuel Menashe ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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