Subject: [stella] single digit scoring... From: KirkIsrael@xxxxxxxxxxxxx Date: 24 Aug 2003 22:31:14 -0000 |
Hey, I know this is really retarded, but I'm having trouble doing a single digit scoring routing... I have the digits 0-9 like this (upsidedown) Score0Graphic .byte #%00111100 .byte #%01000010 .byte #%01000010 .byte #%01000010 .byte #%00111100 Score1Graphic .byte #%00111110 .byte #%00001000 .byte #%00001000 .byte #%00101000 .byte #%00011000 I know 5 is kind of an odd number, I tried for 4 but couldn't make it look good, and it seems wasteful to pad it to 8 I decided that the score display was going to be a seperate kernal, above the main action. But my overwhelming ignorance about memory deferencing is killing me here. I think the basic idea is pretty simple: for each scanline, the piece of score to display is at Y (holding scanline) + (5 * playerscore) + startofscoresinmemory (hmm, actually maybe I should compute (5 * playerscore) + startofscoresinmemory during the VBLANK and then just add the scanline to that? Anyway, this is the bit I came up with: ScoreDisplayLoop LDA p0score ;accumulator = score ROL ;accumulator = score * 2 ROL ;accumulator = score * 4 CLC ADC p0score ;accumulator = (score * 4) + score = score * 5 CLC ADC Score0Graphic STA GRP0 ;...P1 etc goes here, along with two WSYNCs DEY BNE ScoreDisplayLoop Ugh, I know that's pretty badly broken, I'm not derefrencing right at all. Plus, I probably really should compute most of that before hand, and then look to that computed value plus the scan line count... Also, 2 more questions: * what emulator supports showing the scan line count? how do you do it? * how can I find out how much of the 4K I'm actually using? Anyway, http://alienbill.com/joustpong/ has the result of today's labor...it's pretty cool, I made the 2nd player controlled by the computer, so it's actually cool to play as a game right now. Thanks for all your help! -Kirk -- KirkIsrael@xxxxxxxxxxxxx http://kisrael.com "Oh, you hate your job? Why didn't you say so? There's a support group for that. It's called EVERYBODY, and they meet at the bar." --Drew Carey ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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