Subject: RE: [stella] gah! my suckitude knows no bounds From: KirkIsrael@xxxxxxxxxxxxx Date: 24 Aug 2003 02:47:20 -0000 |
Oh man...thanks! You guys were great,Dennis your super quick response was especially much appreciated. It's so strange how such a big error can be almost completely hidden for a long time, and then BAM...things go CRAZY. So, I had a day of good progress, after like a year of nuthin'. To refresh people's memory, I'm trying to port JoustPong, a game I've done on a few platforms, which is basically pong but the paddles are controlled by each player pressing a single Joust-like flap button each. (On all my other versions, I found a simple algorithm to make a good but not perfect computer opponent...) I'm coming at it as a newbie ASM programmer, despite being reasonably competent in a number of (higher level) languages. Today I got the ball bouncing between the players and off of the "floor" and "ceiling". You can get the latest code and binary and more details on where I'm at on my game journal: http://alienbill.com/joustpong/ (Etiquette, should I really be posting binaries instead of a reference to the journal? I mostly don't because my homebrew webmail system doesn't handle attachments very well yet...the URL there is pretty permanent, but maybe it would be safer to include source and binaries just in case?) -- KirkIsrael@xxxxxxxxxxxxx http://kisrael.com "Anyone who says life is short really isn't paying attention." --March 4 2001 ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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