Subject: Re: [stella] Skeleton - complete From: Manuel Polik <cybergoth@xxxxxxxx> Date: Tue, 10 Sep 2002 15:29:31 +0200 |
Hi Eric! >Although traps might be doable (since they are really just a sound effect), >I think I'll pass on the idea. I think traps would be cool, too. And I think that tresure chests should be doable, too. Consider this: --------- --- --- | C | | | ----- If the skeleton can not enter the chest square, you are never in danger of a conflict like displaying both at once. But you can easily display a chest there. Such things would add more depth to the gameplay. Maybe, if the main mission was to collect four treasure chests each level, instead of killing a certain # of skeletons? I think this might be more challenging instead of endlessly wandering around in the maze, only waiting for the next skeleton to appear. Greetings, Manuel ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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