Subject: Re: [stella] Ms. Pac Man, Mr. Do, striped playfields, and one-line kernels From: Thomas Jentzsch <tjentzsch@xxxxxx> Date: Wed, 1 Sep 2004 19:45:26 +0200 |
Dennis wrote: > I'm curious if skipDraw wouldn't help reduce the need for that > sprite padding. How should that work? > Did you post the lastest source to [stella]? Yup, don't be shy. :-) (just comment and time the code please, before asking for help) > Did you try aligning your sprites at an offset the same as the > kernel height and using y as a scan line counter? Yes, that an a few other tricks might help finding some valuable CPU time. Have fun! Thomas _______________________________________________________ Thomas Jentzsch | *** Every bit is sacred ! *** tjentzsch at web dot de |
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