Subject: Re: [stella] JoustPong: maybe ditch "poorlords" wall From: KirkIsrael@xxxxxxxxxxxxx Date: 12 Jan 2004 05:22:37 -0000 |
> Most Pong games end because of a timer. Whoever has the higher score when > the timer runs out wins. It's not the most modern of game concepts, but > it's symptomatic for Pong. Really??? Working on memory, I only have memories of Pong going up to a set score... > Now, Warlords doesn't feature a timer, and you are moving closer in that > direction. I may or not be. I'm leaning towards keeping the main Pong concept, maybe adding multiball ala Mondo Pong or Pterry in mid court to make a few surprise hits... > But I think if you focus on the physics of the flapping first, you can > decide later how to work the gameplay around that. AARGH OK OK OK I'M WORKING ON THE @#&$()@#&@#$ PHYSICS!!!!!!!!! (Frickin' wusses! The games a good challenge. People expect to win the first time they play or somethin') (insert smilies as needed) -- KirkIsrael@xxxxxxxxxxxxx http://kisrael.com "We were once so close to heaven, Peter came out and gave us medals declaring us the nicest of the damned." --They Might Be Giants ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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