Subject: [stella] JoustPong: maybe ditch "poorlords" wall From: KirkIsrael@xxxxxxxxxxxxx Date: 11 Jan 2004 19:12:17 -0000 |
So, I'm once again trying to ramp up JoustPong development, ideally for a release at PhillyClassic. I've been having some personal crises (computer, marriage, and car failures, in that order) but now I'd like to get back in the saddle. I spent some time getting that wall thing going, but its both A. a bear to debug (and I'm still getting some bogus bounces, where the ball deflects but no brick is removed) and B. straining my meager abilities as a kernal writer... Also C., it kind of misses the origianl simplicity of JoustPong, and while some extra complexity makes it seem like a richer game, and seeming is important, I jsut see it as mostly lengthening it. And if I put in a routine to restore bricks, it'll be even slower... I'd rather spend time doing multiball and maybe throwing in Pterry in the center, deflecting the ball... I dunno. it's bug (that I thought was fixed) has really gotten me down on it... As always, almost the latest version is at http://alienbill.com/joustpong/ (I fixed one simple bug where I was forgetting to blank out GRP0 and GRP1) Hrmm. -- KirkIsrael@xxxxxxxxxxxxx http://kisrael.com "Morality's lease is up and Science has the keys to the apartment." -Ander's Mad Scientist Page ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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