Subject: Re: [stella] Starship 1 Proof of concept From: KirkIsrael@xxxxxxxxxxxxx Date: 9 Sep 2003 16:17:52 -0000 |
> > I was also thinking about how much RAM it would take to do a 2600 version > of UNO and I really think it's impossible to do without the SC, or at least > a Superchip. There are simply too many cards in the deck. > > But UNO was my favorite card game as a kid and it would be nice to do a > 4-player Uno on the 2600 with paddles, and the visual kernel wouldn't need > to be too fancy so it's the kind of thing someone might be able to do since > it's mostly inter-frame game logic. Independent of programming issues, how do you handle people not being able to see other people's cards? Just ask them to look away? Heh, to the casual observer, a dumb-AI (just put anything that matches, starting as high as possible, without regard to what the other players may be holding) might be indistinguishable from a good-AI. (In fact, I probably play with something close tothe dumb AI strategy ;-) Have you ever heard of a variant called "Hot Death Uno"? I had an old Windows version of this back in--1993-4 or so. It added a bunch of interesting cards to the deck, like Glasnost that lets you see someone else's hand, and colorfuly named cards like "the shitter" that let you do damage to everyone. I don't think it'd be a good port to the 2600, but it might be fun to dig up in Windows if you like Uno. -- KirkIsrael@xxxxxxxxxxxxx http://kisrael.com STUPIDITY "Quitters never win, winners never quit, but those that never win AND never quit are idiots." --Demotivators, http://despair.com ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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