Subject: Re: [stella] Brainstorming: Porting Smithereens/Catapult/Stone Sling From: Manuel Polik <cybergoth@xxxxxxxx> Date: Fri, 25 Jul 2003 09:18:15 +0200 |
Hi there! > If that really bothers you (if you need to see the > "running Odyssey2 guy" with 2 legs visible instead of > the standing one) I bet you could draw the castles > using a reflected playfield, use both missiles close > together for the first guy and have time to reposition > them in mid-scanline to do the other guy. Is that actually really possible? Wouldn't that require something like a VDMX register? Or does it work with VDEL already? How about sprites? I thought about doing "Dog Patch" for a while, with two double-sprites on each side without flicker by executing this in one line: Fill GRP1/2 -> Wait -> Change GRP0/1 -> Hit RESP1/2 But I gave up on the idea, because even if it worked to show both sprites on the other side again, they'd have a one pixel gap there, since the second RESP takes 3 cycles resulting in a 9 pixel shift... > I know someone's been working on and off on a KC > Munchkin clone for the 2600; Yes? Tell me more please! > it'd be interesting to see which one gets to be > playable first ;) Hm... All that brainstorming got me really into trying it. At least I'll try to do the kernel to see if everything works as planned. Hehe, actually I already started, but I only have the boulders done yet... ;-) Greetings, Manuel
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