Subject: RE: [stella] Skeleton - complete From: "Albert Yarusso - AtariAge" <albert@xxxxxxxxxxxx> Date: Mon, 9 Sep 2002 15:20:30 -0500 |
I'm personally not too fond of the pointer idea. I think part of what makes the game "scary" is that you are not exactly sure where the Skeleton is. If you have a pointer, that takes away some of the suspense. Perhaps this could be toggled on/off with one of the difficulty switches? ..Al > -----Original Message----- > From: owner-stella@xxxxxxxxxxx [mailto:owner-stella@xxxxxxxxxxx]On > Behalf Of Clay Halliwell > Sent: Monday, September 09, 2002 2:32 PM > To: stella@xxxxxxxxxxx > Subject: Re: [stella] Skeleton - complete > > > Is there any way to add a simple pointer toward the skeleton? > With just that > volume-cued buzzing to go by, it's almost impossible to effectively track > the skeleton down. > > Also, any way to finagle the kernel so there's some perspective > to the maze? > > Clay > > ------------------------------------------------------------------ > ---------------------------- > Archives (includes files) at http://www.biglist.com/lists/stella/archives/ > Unsub & more at http://www.biglist.com/lists/stella/ > ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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