Subject: Re: [stella] Final Page of 2600 101? From: Thomas Jentzsch <tjentzsch@xxxxxx> Date: Sun, 08 Sep 2002 18:16:57 +0200 |
Kirk wrote: >> Wouldn't Thomas' skipDraw routine work for this? > >Perhaps, but it's a pretty complex thing... >I think PlayerBufferStuffer (changed the name from Fluffer) >is a lot easier for a newbie... I think you're right. Understanding 'skipDraw' requires an advanced understanding of how the flag registers work. > doesn't SkipDraw demand precise cycle counting? No, the code *offers* constant timing, but only if you need that. >Actually, I looked over the Stella archive, and can't >find a really succinct description of it... My English is not good enough for that. Perhaps somebody else can help here? Have fun! Thomas ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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