Subject: RE: [stella] Robot City v0.18 From: Thomas Jentzsch <tjentzsch@xxxxxx> Date: Thu, 05 Sep 2002 14:26:34 +0200 |
Fabrizio Zavagli wrote: >But you could put in some progression where the first levels >will have harmless debris and the tanks can't be revived. Then >will come levels with blocking debris, and later on, deadly >debris and reliving tanks... (for instance :) That's how it will be. Probably with a simple option screen, so that you can decide how hard you want to start. The options would be: - Difficulty: 1..3 or more Game speed, revivable tanks, harmful debris etc. - Maze number: 1..9 + random Allows the player to start at different mazes (in steps of 100s, 1000s or 5000s) and a randomly selected maze (together with the walls density there are theoretically 100,000s of mazes that can be created) - Walls density: 1..5 + random That defines the number of walls in a maze Many walls create mazes with long corridors, where it's easier to follow tanks from behind, but also to get trapped! Less walls create more open mazes, where the tanks have more chances to hit you from far away. What do you think? To many options? Have fun! Thomas ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
Current Thread |
---|
|
<- Previous | Index | Next -> |
---|---|---|
Re: RE: [stella] Robot City v0.18, Fabrizio Zavagli | Thread | Re: [stella] Robot City v0.18, Fabrizio Zavagli |
Re: [stella] Robot City v0.18, Thomas Jentzsch | Date | Re: [stella] Progrmmer needed for B, Ruffin Bailey |
Month |