Subject: Re: [stella] Robot City v0.18 From: "Brian Crawford" <nastybuttr@xxxxxxxxxxx> Date: Mon, 02 Sep 2002 20:37:05 +0000 |
From: "Clay Halliwell" <clay.h@xxxxxxxxxxxxxxxx> Reply-To: stella@xxxxxxxxxxx To: <stella@xxxxxxxxxxx> Subject: Re: [stella] Robot City v0.18 Date: Mon, 2 Sep 2002 15:10:10 -0500
----- Original Message ----- From: "Thomas Jentzsch" <tjentzsch@xxxxxx> To: <stella@xxxxxxxxxxx> Sent: Monday, September 02, 2002 3:22 AM Subject: Re: [stella] Robot City v0.18
> Clay Halliwell wrote: > >Maybe it's just 'cause I'm getting old, but it seems way too > >hard. Each gameplay element by itself is fine, but in > >combination they seem overwhelming. > > Could you be a bit more specific, please?
Sure. It's the way that the enemies are only vulnerable directly from behind
AND you die when you touch their corpses AND they can resurrect each other.
It seems a bit much. :)
PS-- just for the record, I've never liked games where enemy debris is lethal. saps the fun out of the kill.
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