Subject: Re: [stella] Crazy idea From: KirkIsrael@xxxxxxxxxxxxx Date: 26 Jun 2002 00:25:01 -0000 |
> > The Ghost going after Pac-Man > The Dragon trying to catch the hero > The Bat trying to mess things up for the hero > A Ghost being chased by four Pac-Mans. > > So, which one I should do? Well, these are some very interesting concepts, you have to think of what the gameplay is gonna be like, what's gonna be fun about it, how you're going to measure success, etc. How would scenario 4 be different from Pac Man? How would the Dragon fight the man, and be interesting? The idea of playing the bad guy is kind of cool, and you should think about other ways of doing that...like what if you took the Dragon graphic from Adventure, but the goal was to eat as many square looking villagers as possible, and maybe they fight back? It might be a richer game than something tighter to the original Adventure. But one thing to keep in mind, and I say this as a fellow newbie: baby steps, man. I'm fortunate in the few game ideas that I have are all "relatively" straightforward on the 2600, and shouldn't need complex backgrounds or lots of sprites to work. That said...(and this is a little off topic, and arguably just a plug for some somewhat offtopic stuff I've done:) Sometimes you can make some cool minimal games. Using javascript, I've made some games where the only input and the only display is on a plain old gray pushbutton: Dashteroids: http://kisrael.com/viewblog.cgi?date=2002.05.25 50 Yard Dash: http://kisrael.com/viewblog.cgi?date=2002.05.27 DashStacker: http://kisrael.com/viewblog.cgi?date=2002.05.29 Happy Eater: http://kisrael.com/viewblog.cgi?date=2002.05.31 (hrrm, maybe I shoulda put 'em on a single page... oh well! Also, see non-interactive "swerve", "1D Pong", "newton's cradle", and "fishtank" at http://kisrael.com/viewblog.cgi?date=2002.05.22 ) -- KirkIsrael@xxxxxxxxxxxxx http://kisrael.com "If people were going to use computers all day, everyday, the design of such machines was not solely a technical problem-- it was also an aesthetic one. *A lousy interface would mean a lousy life.*"--M.Krueger ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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