Subject: RE: [stella] Ruffin Bailey's Disassembly of missile.bin From: "Albert Yarusso - AtariAge" <albert@xxxxxxxxxxxx> Date: Mon, 24 Jun 2002 19:56:15 -0500 |
If you're looking for a place to host those tutorials, let me know. Every now and again someone threatens to create a series of Atari 2600 tutorials, but to date they haven't materialized. I know many people would greatly appreciate them! :) ..Al ________________________________________________________________ Albert Yarusso - albert@xxxxxxxxxxxx - http://www.AtariAge.com Atari News, Forums, Rarity Guides, Media, and much more! > -----Original Message----- > From: owner-stella@xxxxxxxxxxx [mailto:owner-stella@xxxxxxxxxxx]On > Behalf Of KirkIsrael@xxxxxxxxxxxxx > Sent: Monday, June 24, 2002 6:35 PM > To: stella@xxxxxxxxxxx > Subject: [stella] Ruffin Bailey's Disassembly of missile.bin > > > > Hiya... > I was looking at Ruffin Bailey's Disassembly of missile.bin, trying > to tweak some things and learn what's going on. One thing I don't > understand...a couple times it has > LDA # ;some postitive value > STA HMM0; > > (once with Y instead of the Accumulator) > when I replace that number with #00 , the missile is still moving to > the right, seemingly at the same speed. What am I missing here? > (a lot I imagine..."I assume the HMM0 commands are self-explanatory" > my right big toenail! ;-) > > Eventually I'd like to make a series of tutorial demos of > increasing complexity...one thing about "how to draw a playfield" > is that I think most newbies are more anxious to get players and > missiles going than the backdrops. So I'd try to start with a > very clean moving missile, then maybe moving player, or moving > a missle with the joystick, and maybe one or two up from there. > Ultimately, it might be cool to work it up on a kiddy version of > Outlaw, though by that point I'll probably get distracted by my > own game ideas, which are generally as simple or simpler than that. > I'd like to keep the code very very clean, and so I'll probably > bring stuff here for comments...hoping to get the most straight- > forward (yet reasonably effecient) code, rather than the cleverest. > (Or when I have to be clever, big comments explaining wht I'm > up to.) > > But, I still have a bunch to learn 'til I can do even that, so... > back to the .asm ! > > > -- > KirkIsrael@xxxxxxxxxxxxx http://kisrael.com > The Panglossian pessimist says, "Isn't it a shame that this is, > after all, the best of all possible worlds!" Imagine a beer comercial: > as the sun sets over the mountains, one of the hunks lounging around > the campfire intones, "It doesn't get any better than this!" -- at > which point his beautiful companion burts into tears: "Oh no! Is that > really true?" It wouldn't sell much beer. > --Daniel Dennett, "Darwin's Dangerous Idea" > > > ------------------------------------------------------------------ > ---------------------------- > Archives (includes files) at http://www.biglist.com/lists/stella/archives/ > Unsub & more at http://www.biglist.com/lists/stella/ > ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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