Subject: [stella] Outlaw Reverse-Engineered From: Manuel Polik <cybergoth@xxxxxxxx> Date: Thu, 11 Oct 2001 02:24:22 +0100 |
Hi there! I'm done! Yeeehaa! Only a year after I announced that I'm working on that thing I'm finished! :-) (How on earth did Thomas manage to disassemble Starmaster, River Raid, Sourround & Pitfall altogether in just a few weeks?!? Phew...) The source is not really worth to be looked at, the more interresting stuff I already posted. It was more a fun thing to do, though I quite learned a few more tricks (BIT with BVS/BVC combinations for example) and it gave me one or the other inspiration for Gunfight. Yet I didn't *borrow* a single line of code from it. Maybe it'd be a cool base for a beginner to start with some simple modding. (The more advanced programmers can try to transfer the 4LK into a 2LK, then into a 1LK as exercises :-)) I haven't yet given up the thought of optimising it in a way that it becomes a tutorial, but I don't know when/if time permits me doing so. Besides, some major changes in the source would be necessary, since the most you can learn from the current 4LK is how it's _not_ done :-) Did I already say that David Crane went through the torture doing Outlaw with an unreflected playfield? And no - There's no Random Number Generator in it :-) If you read it anyway and find that there's any errors in my comments/explanations, please tell me! Ok, that was my Reverse-Engineering task for this year. For 2002 I have to announce that I'm gonna disassemble 'Star Ship'. Yes, no kidding. I've a heart for underdogs :-) Greetings, Manuel
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