Subject: Re: [stella] Re: Thrust source Stelladoc v2 status report) From: Thomas Jentzsch <tjentzsch@xxxxxx> Date: Sat, 6 Oct 2001 11:12:43 +0100 |
Manuel Polik wrote: > Within the first ten seconds reviewing it, I think we might get up to > six bytes out of the vertical sync sequence: Seven bytes, if we use LSR ... STA VSYNC :) And there are several other spots which look optimizeable to me. Now, If Piero would tell us, which features had to be removed and how many bytes are needed, we might find those bytes and finally get Oystron 3.0! But he said: > but I won't touch it anymore even under torture :-) and I'm afraid we have to accept that, do we? :) > Or what is the first triple of STA WSYNC for? > I've seen that before more than a dozen times in archive sources, might > be some common 'cloning error' derived from 'How To Draw A Playfield' > :-) I think you're right, we already had this discussion before. Maybe Nick should correct this. Have fun! Thomas _______________________________________________________ Thomas Jentzsch | *** Every bit is sacred ! *** tjentzsch at web dot de | - Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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