Subject: Re: [stella] Qb, 2600, PC, adios From: "Andrew Davie" <adavie@xxxxxxxxxxxxx> Date: Sun, 25 Mar 2001 00:52:54 +1100 |
Manuel wrote... > Uhm... that is the root of all that's evil, the Z-80, you're talking > about? *shiver* No, the Gameboy Advance uses a chip not entirely unlike the 6502. At least, it's nothing like a Z80 :) > Please tell me that I'm wrong here, but you didn't think you could've > made a living out of 2600 coding? That's at least an impression I got. No, I don't think I could make a living programming 2600 games. If I did, I'd be rolling out 2600 games as fast as I could make 'em... coz its fun! Let's say I sell 200 carts of Qb (which I doubt)... possibly $10 profit each (maybe more, maybe less... depends on material costs). So, that would be $2000. Development time: 2 months, give or take. $1000/month. Now take out tax. Maybe $8K/year... if I write non-stop and manage to sell 200 carts of each. Even if I doubled the number of games I wrote, the income would be rather low. Not viable, I think. Thanks to you, too, Manuel... for all your encouragement :) Cheers A -- _ _ _| _ _ _| _ * _ _ , (_|| )(_|( (/_\/\/ (_|(_|\/(_(/_ ,~' L_|\ ,-' \ see my Museum of Soviet Calculators at ( \ http://www.taswegian.com/MOSCOW/soviet.html \ __ / Qb: the latest retro video game! L,~' "\__/ http://www.atari2600.org/qb.html @--> v - Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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