Subject: Re: [stella] missile vs. player copies From: Manuel Polik <manuel.polik@xxxxxxxxxxx> Date: Thu, 08 Feb 2001 13:19:58 +0100 |
Thomas Jentzsch wrote: > By looking a little closer at the graphics i finally found a simple solution: > Both large objects are quad-width players which are shiftet 2 pixels every second line. This gives the illusion of a higher resolution than there really is. Whoa! You're right! I just didn't recognize it, so good the graphic conversion is done! I should have noticed that. For my 'Star Fire' I was experimenting with that shifting too, in order to make some really large & good looking enemy ships. But for that tricky approach you need certain shapes. For example I was trying to draw the cowboys for my Outlaw remake with that technique, like this: | | | normal resolution head | | | | | | double resolution body + gun | | | | | | normal resolution feet | | | Looked brilliant with 0° gun angle, but in the end it didn't work out for two reasons: - On the 60° angles the gun would be as high as the head (or as low as the feet). - On that angle the gun looked crappy with or without shifting. Besides in the meantime I decided to do the gun in a different colour than the cowboy, so I can do a multicolor cowboy now + I always have a black gun. Greetings, Manuel - Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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