Subject: [stella] New game concept From: Joe Grand <jgrand@xxxxxxxxxxxxxx> Date: Sat, 18 Nov 2000 22:55:40 -0500 |
Hi guys- I've been lurking on this list for a few months (and a few years ago, as well) and have been toying with the idea of writing up a 2600 game for some time.. I have a concept that I'll run by everyone and see if it is do-able/play-able. I think I'm going to have some trouble describing it, so if you have questions, feel free to ask :) It is a combination-of-sorts between Simon (the Milton-Bradley game) and Kaboom!. For purposes of the description, I am assuming folks know how a hard drive works (description can be found at http://www.howstuffworks.com/hard-disk.htm?printable=1) Check out the picture in the "Storing the Data" section as you read the next paragraph: The player will control the hard drive head (i.e. can move it left or right between tracks using the paddle). The hard drive platter will spin clockwise (starting slowly). One sector in each cluster (column) will be illuminated. The player needs to move the head back and forth and hit the button when the lighted sector is under their head (essentially "reading" the sector). After the player "reads" 8 sectors, the platter will increase in rotation speed (i.e. the next level) and another combination of sectors will be illuminated. Speed will increase for every 8 sectors the player can read. Each sector needs to be read in sequential order (i.e. one column after the next). The player will lose (or the game will be over) if they miss an illuminated sector. Scoring will be based on the number of sectors the player successfully read (or something like that). Got it? :) Let me know any ideas/comments you have! Hopefully a game like this doesn't already exist.. Joe -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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Re: [stella] Joystick Vcc Question, Mark De Smet | Thread | Re: [stella] New game concept, Chris Wilkson |
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