Subject: Re: [stella] Thrust! From: Piero Cavina <p.cavina@xxxxxxxxxxxxx> Date: Thu, 18 Nov 1999 12:04:33 +0100 |
At 11.35 18/11/99 +0100, you wrote: >Implementation on the vcs seems very possible >(lot's of tables for all the (co)sinsus-values). >Displaying the wire and the ball (without to much >flicker) looks a little bit more difficult with the >kernel i have now. You could just not show the wire and let the player figure it :) I'm not joking, if the ball physics are well done, it could look not bad at all. Ciao, P. -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
Current Thread |
---|
|
<- Previous | Index | Next -> |
---|---|---|
Re: [stella] Thrust!, Thomas Jentzsch | Thread | Re: [stella] Thrust!, Thomas Jentzsch |
Re: [stella] Thrust!, Thomas Jentzsch | Date | Re: [stella] Thrust!, Thomas Jentzsch |
Month |