Subject: Re: Re: [stella] Six-sprite slot machine? From: <kurt.woloch@xxxxxxxxx> Date: Mon, 11 May 1998 11:26:20 +0200 |
>> If you wouldn't want to play it, why write it? :) Remember, writing >> stuff that sucks to play just cause it's suited for the hardware is what >> killed the Saturn and is crippling the N64. Write something that we all >> want to play.. I'm sure there's a better proof-of-concept thing for the >> six-digit sprite than a slot machine. > >Well I'm not so sure it's a bad approach. After a simple slot demo, >it's not too big a leap to tweak the "wheels", adding user interaction, >and doing some sort of puzzle game... Who knows, maybe he'll end up >with something even more popular than Zoop ;) I think a lot of games >may actually have started out as "just because" excercises/demos and >grew from there. I agree to this. The arcade Q*bert also started out as such a demo, giving us some great ports, as well as - finally - the sequel, Faster Harder More Challenging Q*bert, "nearly" released last Friday. But speaking of that, what games WOULD you want to play on the 2600? Time for a little survey, I think. I'll give some suggestions, some of the games I'm thinking about eventually to write, but you can of course request anything you want... if it will be done is another thing :) 1. Plotting aka Kikugi (as discussed earlier) 2. Pen-Kun wars aka Penguin Wars aka Animal Wars 3. Marble Madness 4. Palamedes (should be doable in b/w) 5. another car racing game 6. an Arkanoid-style game 7. a Song Contest game (you have to kiss as many visitors as possible and climb around the building while singing your song (-: ) 8. Elevator Action 9. Manhattan With love (and my first game yet to write) Kurt Woloch -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/stella.html
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