Subject: [stella] movable 48 pixels sprite From: Eckhard Stolberg <Eckhard_Stolberg@xxxxxxxxxxxxxxxxxxxxx> Date: Sun, 29 Mar 1998 22:22:52 +0200 |
After all this discussion about the movable 6-digit routine, I have experimented a bit with everything, that has been posted so far, and managed to put together a working demo. The source code is not commented and in A65 format. In order to assemble it with DASM you only need to replace every 'DB' with '.byte'. I used the standard vdel method in ROM which has 6 cycles to spare. If it were put in RAM like Robin's version, it would have 14 cycles left. Any comments or questions? Ciao, Eckhard Stolberg
; TIA (Stella) write-only registers ; Vsync equ $00 Vblank equ $01 Wsync equ $02 Rsync equ $03 Nusiz0 equ $04 Nusiz1 equ $05 Colup0 equ $06 Colup1 equ $07 Colupf equ $08 Colubk equ $09 Ctrlpf equ $0A Refp0 equ $0B Refp1 equ $0C Pf0 equ $0D Pf1 equ $0E Pf2 equ $0F Resp0 equ $10 Resp1 equ $11 Resm0 equ $12 Resm1 equ $13 Resbl equ $14 Audc0 equ $15 Audc1 equ $16 Audf0 equ $17 Audf1 equ $18 Audv0 equ $19 Audv1 equ $1A Grp0 equ $1B Grp1 equ $1C Enam0 equ $1D Enam1 equ $1E Enabl equ $1F Hmp0 equ $20 Hmp1 equ $21 Hmm0 equ $22 Hmm1 equ $23 Hmbl equ $24 Vdelp0 equ $25 Vdelp1 equ $26 Vdelbl equ $27 Resmp0 equ $28 Resmp1 equ $29 Hmove equ $2A Hmclr equ $2B Cxclr equ $2C ; ; TIA (Stella) read-only registers ; Cxm0p equ $00 Cxm1p equ $01 Cxp0fb equ $02 Cxp1fb equ $03 Cxm0fb equ $04 Cxm1fb equ $05 Cxblpf equ $06 Cxppmm equ $07 Inpt0 equ $08 Inpt1 equ $09 Inpt2 equ $0A Inpt3 equ $0B Inpt4 equ $0C Inpt5 equ $0D ; ; RAM definitions ; Note: The system RAM maps in at 0080-00FF and also at 0180-01FF. It is ; used for variables and the system stack. The programmer must make sure ; the stack never grows so deep as to overwrite the variables. ; RamStart equ $0080 RamEnd equ $00FF StackBottom equ $00FF StackTop equ $0080 ; ; 6532 (RIOT) registers ; Swcha equ $0280 Swacnt equ $0281 Swchb equ $0282 Swbcnt equ $0283 Intim equ $0284 Tim1t equ $0294 Tim8t equ $0295 Tim64t equ $0296 T1024t equ $0297 ; ; ROM definitions ; RomStart equ $F000 RomEnd equ $FFFF IntVectors equ $FFFA ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; s1 EQU $80 s2 EQU $82 s3 EQU $84 s4 EQU $86 s5 EQU $88 s6 EQU $8A DelayPTR EQU $8C LoopCount EQU $8E TopDelay EQU $8F BottomDelay EQU $90 MoveCount EQU $91 Temp EQU $92 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; ; Program initialization ; ORG RomStart Cart_Init: SEI ; Disable interrupts.: CLD ; Clear "decimal" mode. LDX #$FF TXS ; Clear the stack Common_Init: LDX #$28 ; Clear the TIA registers ($04-$2C) LDA #$00 TIAClear: STA $04,X DEX BPL TIAClear ; loop exits with X=$FF LDX #$FF RAMClear: STA $00,X ; Clear the RAM ($FF-$80) DEX BMI RAMClear ; loop exits with X=$7F LDX #$FF TXS ; Reset the stack IOClear: STA Swbcnt ; console I/O always set to INPUT STA Swacnt ; set controller I/O to INPUT DemoInit: LDA #$01 STA VdelP0 STA VdelP1 LDA #$03 STA Nusiz0 STA Nusiz1 LDA #$36 STA ColuP0 STA ColuP1 LDA #$ff STA s1+1 STA s2+1 STA s3+1 STA s4+1 STA s5+1 STA s6+1 LDA #0 STA s1 LDA #10 STA s2 LDA #20 STA s3 LDA #30 STA s4 LDA #40 STA s5 LDA #50 STA s6 LDA #0 STA TopDelay STA MoveCount LDA #179 STA BottomDelay LDA #$f2 STA DelayPTR+1 LDA #$1d+36 ;????? STA DelayPTR STA Wsync NOP NOP NOP NOP NOP NOP NOP NOP NOP NOP STA RESP0 STA RESP1 LDA #$50 ;????? STA HMP1 LDA #$40 ;????? STA HMP0 STA Wsync STA HMOVE STA Wsync LDA #$04 STA ColuBK ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; ; Main program loop ; NewScreen: LDA #$02 STA Wsync ; Wait for horizontal sync STA Vblank ; Turn on Vblank STA Vsync ; Turn on Vsync STA Wsync ; Leave Vsync on for 3 lines STA Wsync STA Wsync LDA #$00 STA Vsync ; Turn Vsync off LDA #43 ; Vblank for 37 lines ; changed from 43 to 53 for 45 lines PAL STA Tim64t ; 43*64intvls=2752=8256colclks=36.2lines Joystick: LDA #$80 BIT SWCHA BEQ Right LSR BIT SWCHA BEQ Left LSR BIT SWCHA BEQ Down LSR BIT SWCHA BEQ Up JMP VblankLoop UP: LDA TopDelay BEQ U1 DEC TopDelay INC BottomDelay U1: JMP VblankLoop Down: LDA BottomDelay BEQ D1 INC TopDelay DEC BottomDelay D1: JMP VblankLoop Right: LDX MoveCount INX STX MoveCount CPX #3 BNE R2 LDX DelayPTR DEX STX DelayPTR CPX #$1c ;????? BNE R1 LDA #$1d ;????? STA DelayPTR LDA #2 STA MoveCount JMP VblankLoop R1: LDA #0 STA MoveCount R2: LDA #$f0 STA HMP0 STA HMP1 STA Wsync STA HMOVE JMP VblankLoop Left: LDX MoveCount DEX STX MoveCount CPX #$ff BNE L2 LDX DelayPTR INX STX DelayPTR CPX #$1d+37 ;????? BNE L1 LDA #$1d+36 ;#????? STA DelayPTR LDA #0 STA MoveCount JMP VblankLoop L1: LDA #2 STA MoveCount L2: LDA #$10 STA HMP0 STA HMP1 STA Wsync STA HMOVE JMP VblankLoop ORG $F200 VblankLoop: LDA Intim BNE VblankLoop ; wait for vblank timer STA Wsync ; finish waiting for the current line STA Vblank ; Turn off Vblank ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ScreenStart: LDY TopDelay INY ;????? X1: STA Wsync DEY BNE X1 LDY #4 ;????? X2: DEY BPL X2 LDA #9 STA LoopCount JMP (DelayPTR) JNDelay: DB $c9,$c9,$c9,$c9,$c9,$c9,$c9,$c9,$c9 DB $c9,$c9,$c9,$c9,$c9,$c9,$c9,$c9,$c9 DB $c9,$c9,$c9,$c9,$c9,$c9,$c9,$c9,$c9 DB $c9,$c9,$c9,$c9,$c9,$c9,$c9,$c9,$c9,$c9,$c5 NOP X3: NOP NOP NOP LDY LoopCount LDA (s1),Y STA GRP0 LDA (s2),Y STA GRP1 LDA (s3),Y STA GRP0 LDA (s6),Y STA Temp LDA (s5),Y TAX LDA (S4),Y LDY Temp STA GRP1 STX GRP0 STY GRP1 STA GRP0 DEC LoopCount BPL X3 LDA #0 STA GRP0 STA GRP1 STA GRP0 STA GRP1 NOP NOP NOP NOP NOP NOP NOP LDY BottomDelay INY ;????? X4: STA Wsync DEY BNE X4 LDA #$02 STA Vblank STA Wsync ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; OverscanStart: LDA #35 ;skip 30 lines (overscan) STA Tim64t OverscanLoop: LDA Intim BNE OverscanLoop ; wait for Overscan timer STA Wsync ; finish waiting for the current line JMP NewScreen ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ORG $FF00 Data: DB $00,$88,$89,$8a,$8a,$8a,$aa,$fa,$d9,$88 DB $00,$82,$45,$28,$28,$28,$28,$28,$48,$88 DB $00,$3e,$20,$a0,$a0,$b8,$a0,$a0,$a0,$be DB $00,$11,$11,$11,$11,$11,$11,$11,$11,$7d DB $00,$17,$11,$11,$11,$f1,$11,$11,$11,$17 DB $00,$cc,$12,$01,$01,$0e,$10,$10,$09,$c6 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; ; Set up the 6502 interrupt vector table ; ORG IntVectors NMI dw Cart_Init Reset dw Cart_Init IRQ dw Cart_Init END
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