Subject: Re: [stella] Double-ended carts? From: Erik Mooney <emooney@xxxxxxxxxxxxxxxx> Date: Mon, 23 Feb 1998 17:04:55 -0500 (EST) |
> Hmmm. Assuming a double 16K game, using a 32K ROM and the same BS logic, > the part tally is the same. And the price of the "bigger" parts is relatively > the same. If you don't mind a shorter double ender...say 4" long instead of > the typical 6", The board price would be about the same as two individual > boards, maybe less (fewer cuts to make). Same thing for an 8k rom with two 4k games? I'm considering double-ended carts more for the novelty value than a serious attempt at a multicart - if all youw ant is multiple games, then you may as well go with a 128 or 256-game dipswitched multicart. I was just wondering how feasible it'd be to make a "deluxe" version of Oystron or something, with maybe a beta version or Mondo Pong on the other end. If that costs less than $2-$3 more than a standard 4k cart, it might be worth doing.. if the difference is gonna be much more than $4, it wouldn't be practical. > But... > > Molding new cases is, I think, a little beyond the scope of this project. > Unless someone here knows something I don't, it's gonna cost BOOKOO BUCKS Okay, okay, okay... I didn't know anything about this :) > time consuming with a lot of "do overs". Might be worth trying, though. > Another thought is just to cut the end off of Combat carts. Not to glue > them together, but to enable them to be a 3.75" double ender. I'll have > to look at a cartridge to see if this is feasible. If there is a lot of > modification involved in mounting the board it isn't worth it. This looked pretty difficult to me... no? > Now, if you just want to do 2 games per cart, here's another possible solution. > Just use a few bytes to do an immediate bank switch depending on the state > of the BW/Color switch on powerup. Maybe latch the value into RAM for games > bigger than 4K. Ooh, I see possibilities here if you or someone else gets a bankswitching design working well and cheaply. Imagine putting an 8k version of Oystron in a 16k ROM, and using the other two 4k slots for hidden games - if joystick button 0 is held down on powerup, it switches to a bank with a 4k beta version of Oystron.. if button 1 is held down, it switches to a bank with Mondo Pong. -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/stella.html Don't post pirate BINs to Stellalist. Be a programmer, not a pirate. Write the best game, win framed autographs of famous Atari alumni!!
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