Subject: Re: [stella] MultiSprite... game update (playable!) From: Glenn Saunders <krishna@xxxxxxxxxxxx> Date: Sat, 19 Apr 1997 11:35:22 -0700 (PDT) |
On Sat, 19 Apr 1997, Eckhard Stolberg wrote: > It is much too fast even in the first level. There is no way avoiding collisions > with the enemies. You should slow it down dramatically. Avoiding them is the goal? Without any scoring yet, I don't know exactly what the objective is. I do think the game needs some work to make it more, erm, exciting. It's all so abstract right now. I think some more thought should go into the game elements. Perhaps it could evolve into something a little more concrete the way similar games like Freeway or Turmoil did. I do think that he should decide on some specific sprite shapes beyond the basic balls. As for game control, the only controller that I think could work to get you to avoid all of the balls is a trackball (in TB mode). -- Archives available at http://www.biglist.com/lists/stella/archives/ E-mail UNSUBSCRIBE in the body to stella-request@xxxxxxxxxxx to be removed.
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